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PRESS : The Daily Mobster on World At War Comics

Updated: Jan 6


Slavik and Jack were interviewed on the World At War Comics Channel and discussed the The Daily Mobster debut release of Chapter One: The Price of Life with Thomas. Slavik and Jack discuss their origin story of they met in the VFX and animation industry in Hollywood, continued to work as animators and both broke off to do previz and directing and how they ultimately joined forces to create The Daily Mobster comic and cinematic graphic novel. Watch the interview live or on replay.



From The World At War page: Jack Kasprzak and Slavik IA are film industry veterans, working on some of the biggest films over the course of 20 years. Their work includes: X-Men: Days of Future Past, Spider Man: No Way Home, Free Guy, Black Panther 2, Morbius, Dr.Strange, Electric State, Tron 2, Transformers 2, Pirates of the Caribbean 3, The Twits, Kung-Fu Panda & many more.


Los Angeles, CA — December 1, 2025 - The Daily Mobster LLC announces the debut of its indie comic / graphic novel after securing funding. What started 20 years ago as a blog of hand-drawn characters is now a cinematic graphic novel featuring an ensemble of 80 original characters, available on January 1st, 2026.

THE STORY begins with “The Price of Life” chapter, when a grieving father has to make a choice - become a killer or never see his daughter alive again. This dark series promises an original take on the mobster genre, offering action, drama, comedy, futurism and even supernatural. This intriguing new spin on the gangster / mobster comic genre promises to offer an exciting new take and breath taking visuals.


How The Daily Mobster was made — Every "TDM" frame is crafted in a custom pipeline with Maya & RedShift, while Photoshop is used for graphics and InDesign for final layout. All the characters are hand-keyed by both of us, as if we were directing them in a stage play. We then light every scene, as if we were on a real film set, to capture timeless moments in the story. Anamorphic framing, depth of field, barrel distortion and grain give the nostalgic feel of 1920s film. And then finally, the graphical elements and textures are added to offer a deeper dive into backstory, characters and plot. The result is a multi-layered cinematic approach to a traditional graphic novel.


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